I swear I've taken that line from somewhere, but nevertheless: With the recent demise of CraftBukkit (which was legally justified, no matter what...
So I've just learned that Minecraft will gain the ability to rename players. This effectively breaks practically almost all plugins known to man....
The Off Topic forum was overrun with spam. I had to delete the entire forum, since it seems to attract a lot of spambots to that area. Sorry about...
Hi all, The Jenkins Build Server is down for January, as I don't have the necessary resources to keep it up right now. It'll be back up by...
Hi all: It's currently finals week at the university I'm at, so I've had to stop monitoring the forums for a bit. I'll also be taking a break from...
It's very important that you inspect the script before installing it - they have access to ALL your server's commands and configuration. It's easy...
Yeah, well, BukkitDev is taking a long time to review it. I assume with some of the new features, that might take some inspection. (Especially...
Milestone 2 has been sent for approval. In the meantime, have a quick look at a Javascript quest named "test.jsq": [media]
Progress is moving slow due not only to exams, but also my involvement with the OpenMandriva Association. But ignoring that, Milestone 2 is...
So I've been working on Milestone 2, and aside from the preliminary Javascript support, I'm now adding support for Targets back to MineQuest (like...
I've been taking a look at the Lua and Javascript runtimes for Java (LuaJ and Rhino, respectively), and since Lua and Javascript are neck-in-neck in...
As you probably know, MineQuest is adding scriptable dungeons using languages like Javascript, Python, and Lua. But we'd like to hear from you...
The MineQuest Team is pleased to announce the alpha release of the new MineQuest version, 3.0.0. This brings about major bugfixes and new features,...
MineQuest is undergoing structural changes in the run up to the next version of MineQuest, version 3. I'd like to reveal some of those changes...
Hey guys, quick update! At the moment, many of our members way too busy for updating MineQuest for new features. Critical and severe bugs should be...
I pushed 2.0.1 as a bugfix release to BukkitDev. It fixes some inconsistencies and bad logic. (http://dev.bukkit.org/server-mods/minequest) Rest...
On behalf of the MineQuest team, Happy New Year! Let's have another good year together, shall we?
The MineQuest team would like to announce the immediate availability of the 2.0.0 final release! This release contains 8 months of work that we...
Yes, panto crowd. There's no final build of 2.0.0 still. Why, do you ask? The reason none other being that we're going to have to rebuild for 1.4.6...
Yes, time has flown by. No, our build server is still not up. We're working to get it fixed. Yes, I know I haven't been available to fix any...
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