MineQuest is undergoing structural changes in the run up to the next version of MineQuest, version 3.
I'd like to reveal some of those changes today:
We hope you stick with us as we begin migrating some of these changes to MineQuest 2.1+, in order to present a smooth transition! This may require some Quest files to be edited, but we hope the benefits outweigh the costs!
- Better Abstract API: MineQuest just trimmed down some fat and is now Bukkit-slimmed, which means that it's easy to port to any other platform, like Forge!
- Streamlined: While this is more of a developer issue, it pertains mainly to performance. tl;dr better performance.
- Targeting Revamp: Custom targets can be added via plugins†!
Please do note, though, that time is currently limited and many of us are busy. We hope to have MineQuest 3 out soon, but no guarantees.
† Also possible with JS and Python, as that integrates with Java when coded correctly.