http://www.theminequest.com/questhelper.php?q=4ff964fe03f59 That's my quest. As soon as the quest is initiated, I want the player to teleport to this location with a message and full health: Event:0:T:TeleportEvent:100:0:1072:45:-40 Event:1:T:HealthEvent:15:1:100 Event:2:MessageEvent:20elve into the crypt and find the source of this dark power. Then I want the quester to travel to the end of the dungeon, where a final boss mob will spawn, along with another message: Event:3:I:AreaIdleEvent:7:2:1074:15:-64:3 Event:4:HealthEntitySpawn:18:2:1084:14:-55:zombie:350:t Event:5:MessageEvent:10:What is this foul beast? It must be destroyed! then the quest completes when the boss is killed: Event:6:CompleteQuestEvent:10000 I'm not sure whether I've done it correctly. I don't really know how tasks work. I just used tasks to group Events. I plan to write more quests in future, and this is my first attempt, so I appreciate any help!
you need to select an area for the targets i see an error at event 3 you need a killevent to trigger task 2 edit: please come on the chat
Guess you are a fan of Hatventures When using the teleport events you need to set a target. In the updated code (seen below) shows a PartyTargetEvent that will mean the teleport event will done on the entire party. This means in the box that says "Target ID" you would put the id of the target which is set when you make the target. I changed a few other things but overall it was pretty good. http://www.theminequest.com/questhelper.php?q=4ff98e95dc4a1 -Echo
ah, i was doin that Edit: echo, you missed some errors, i will fix, 1 sec Edit: there was a delay wrong http://www.theminequest.com/questhelper.php?q=4ff986eec4b80
Already fixed it you had to reload this page. If you click the link again it will be fixed. Edit: or that didn't edit didn't work -_______-
Oh okay, I didn't understand the usage of Targets. I noticed you regrouped the tasks differently. What way are you supposed to group them? IdleAreaEvent also has task #10, but there is no task #10.
The way it works is at the end of a task there should be a event that tells MineQuest which task to go to next. The IdleAreaEvent should have been fixed in the link near the top. Edit: This link should have everything fixed for you: http://www.theminequest.com/questhelper.php?q=4ff98e95dc4a1
Okay I used your edit and changed it a bit: http://www.theminequest.com/questhelper.php?q=4ff98f2cdde36 The second task doesn't have an event that tells it what to do next. Should I have another one in there?
The first part seems to be working, however the boss mob doesn't spawn. I wanted the coords given in AreaIdleEvent to trigger the boss spawn when the player/party goes to them coords. http://www.theminequest.com/questhelper.php?q=4ff99d4b0a93a Edit: If I die I don't go back to the coords I gave either, I just go back to the regular spawn. Edit2: I start the quest and get teleported. Then I see the message I gave. But it seems like the quests just ends there. It doesn't show up in my active quests and I can't leave the quest since I'm not in a quest.
What number is valid for a delay? I assumed I could use any number for the delay. I'll have a look at using the delays you used.
http://www.theminequest.com/questhelper.php?q=4ff9acc25d9ff Delay is how many millisecond it should wait after triggering the tast. i commented something aswell Edit: something wrong with questmaking, i will ask the modders Edit2: questmaker changes my quests, so pastebin here http://pastebin.com/6BWNmDwe
That quest seems to have the same problem. I start the quest and it teleports me to the dungeon, but then nothing happens when I go to the end of it (no boss spawns). An yeah I noticed that there was some text in one of the delay inputs in the previous version.
questmaker changes my quests, so pastebin here http://pastebin.com/6BWNmDweProblem is that questmaker changes delay into IdleEvent, which is an invalid input. Thats why it skips that event, and cannot complete the task. So try it with the pastebin
Still doesn't seem to work. I just teleport and the quest sort of... ends without any notification. It's like the quest only notices the first 3 events (0,1,2)